satisfactory iron plate
Thank you for reading. I like the mean number because it does give some weight to the more rare resources, but also still cares about "total ore input". 6.5x faster than the regular recipe, this means even with needing foundries, coal, and constructors for the steel beams, this recipe is incredibly power efficient, and much more ore efficient. So if you have some limestone nodes sitting around un-used, this is an option to save a little quartz, but you spend lots of power and space to do so. Also, when combined with pure iron ingots, this provides more productivity than coke steel ingots even looking at the weighted productivity. Another very solid recipe. Modular Frame Super-Efficient Factory Layout Epic Steam EA EX Beginner, Intermediate Rectangle Mixed 143 foundations . People have talked me up to C on this recipe. Uploaded by: Natasha. The only one I would say is beneficial is the turbo fuel. Only two I've used so far are Iron bars to screws(love this one) and Coke to Steel coke. This does take into account all extra steps (though not dealing with byproducts of oil). 4 if you were not already making the resin. If you want to donate, i would be very grateful. I recommend going with stitched plate + iron wire now. Please let me know what you think in the comment section below and visit the google sheet to see the productivity, power, and speed numbers for yourself! More productive and even uses copper instead of oil, which is a great deal! However, you are still using two rare resources to replace copper, which, especially when using pure copper ingots, is much more readily available. It has worse s/s but that's made up for by not having to get quartz/silica as part of this production chain, you only need smelters which are very easy to set up en masse. However, the issue with Satisfactory ratios is that they're constantly changing. Throughout the game, these are your basic materials used to build many objects. Reinforced Iron Plate (30 / min) 6x Iron Plate (60 / min) 12x Screw (5 / min) 1x Reinforced … This will impact weighted scores as there is a different prevalence of certain resources. Not only that, but your willingness to go out of your way and write up this post and share everything you've learned with the community just softens my heart. I give this a D so you avoid using it until you really need it. The s/s is un-improved so I don't see much reason to use this recipe instead of vanilla still. Iron Plate x 6 + Iron Rod x 6 -> Equipment Workshop x 1. Someone else convinced me to upgrade it to D, so I've changed my mind a little. Maybe the best lategame alternate for cable. Glad I'm not the only one who thinks a lot of alt recipes are "way would I ever do that?". Saves you power (because no rods required), makes screws faster, and has -1 extra steps! This setup should be fine if you split the iron ingots going to one of the rods and merge it with the one going to plates. Using steel pipes with the solid steel ingot recipe actually even boost the weighted productivity higher than original, so I would definitely use this recipe at all stages of the game. It's called "fine black powder". It has a good unweighted productivity so you get a lot of ore savings, but be cautious as this recipe is slower for the same space than the vanilla. A collection of powerful tools for planning and building the perfect base. A build train is extremely handy for working away from your base where your building materials are located. This is a measure of the size of the new building it's crafted in versus the size of the old building. Nothing to complain about here! More space efficient as well as ore efficient. So this is a really really good one. Yes, I know there are more drives than recipes. Update Log Satisfactory Production Chains Contact. This is tricky to grade. Screw - 10 Molten Iron = 110 Screw. Lift your spirits with funny jokes, trending memes, entertaining gifs, … Used for crafting. This is what you're looking for. However, I still recommend avoiding this until you have wet concrete. Brainer. C is mediocre, sometimes just trading one resource for another, sometimes lots of cons to go with the pros. So 3 extra steps probably means the speed per space is horrible because you need all the space to do the other stuff. Purpose. F-S. F is really bad. Notes: Obvious. Straight up productivity. That ensures you get the same crappy recipes more often. In any case, you can totally disagree with me! If you want to produce Iron Rods or Wire, then you will need to use another splitter after each Smelter, and you can use two Constructors. I haven't really bothered with alternate recipes. Well, I’m going to need a Splitter again so some iron ore can be used here…but my Rods need two-thirds of that which the Miner can produce, so let’s use a Splitter from the iron source so one path goes to the Iron Plate production and two paths go to the Iron Rod production, which the original Splitter then splits into the two Smelters. This repo is intended for a tool which will help you optimising your satisfactory produciton lines. Wow! You should focus on producing Iron, Copper, Stone and products that are based on them. I started a new game a couple of weeks ago, and of course the early game is where alternate recipes really come in handy, like turning iron ingots into screws rather than making them from rods, stitched iron plate (copper wire + iron plate as opposed to the default iron plate + screws), etc. It's quite strong on productivity, but crystal oscillators are a massive pain in the butt. Power slugs and alternate recipes can complicate that even further. Setting up your Hub close to mineral deposits like iron and copper will give you an advantage. It literally doubles your copper sheet output, and those are used in many high level recipes. It's a little low on weighted productivity, but go ahead and use iron wire and then this becomes an all star again! However, this is still a strong option to go 3x as fast on each assembler! My last playthrough it was the iron ingots into screws one. why couldn't they just add an mk 2 model of each builder with a pipe connection. One coral run can get you enough mycelia for 200 filters. VERY strong in unweighted productivity, but weighted productivity still isn't stuper high. Slower speeds, more power, and 109% mean productivity isn't really worth all the extra work. I prefer heavy encased frame so don't prioritize this one highly. Building an Equipment Workshop becomes one of your objectives in the initial stages of Satisfactory. Vergleich des Rohstoffverbrauchs zwischen Original-Rezept und Alternative-Rezept für das Herstellen von 3 Schwerer Modularer Rahmen: Dies setzt voraus, dass der Engineer die Altanativ Rezepte: Encased Industrial … This is maybe the best recipe for early to mid game that exists. Comments? My current playthrough I got the steel beams into screws one. I think Coffeestain messed up. What's not to like here! Steel Ingot (compacted coal) Screws (steel) Motor. In all seriousness, this is a late game recipe but it does add a lot of complexity requiring crystal oscillators and beacons both. However, it does translate sulfur into steel which could be valuable if you have extra sulfur. Gets even better when you use solid steel ingot. Reinforced Iron Plates Super-Efficient Build Layout Epic Steam EA EX Beginner Rectangle Mixed 56 foundations This guide will show you how to build a clean and compact reinforced iron plate factory in Satisfactory. Umm. I think the idea of using refineries for regular produced products is weird. Use this as soon as you can. I'm just glad it's useful to others, because I honestly mainly made it for me. Gallery [ edit | edit source ] These can be used to connect your buildings to the grid. My thoughts on the recipe. A very strong recipe that converts copper into extra iron ingots. A very "meh" recipe. A calculator for optimal ratios in the game Satisfactory by Coffee Stain Studios. Focus On Producing Iron, Copper And Stone. Strong productivity numbers, even in the weighted category. Weighted weights each ore respective to how much of it there is on the map versus everything else. That came at a nice time when my steel beams were being eaten by the last item the space elevator needed. The aim of this layout is to produce 10 modular frames per minute which will eventually follow on, to be used in our Heavy modular frame layout whilst maintaining a clean and compact factory. Okay this one is actually way better than I first thought. Screws (no rods) Stator. Copper is used to make cables. Reinforced Iron Plate: 195 Fabric: 200 Medical Inhaler: 210 Rotor: 252 Aluminum Ingot: 291 Stator: 340 Beacon: 840 A.I. 10/27/20 -> Yes, I see that they have updated liquid packaging to be in a different building. This is now a very fast way to craft your ECRs, but still very unproductive, so I can't recommend it highly unless you're just getting a small nuclear thing going. Water is counted as regular speed water extracting and all ores are considered 6MJ each, which is a fairly average number for most players. Not sure, but in many things, s is the best. Computer (crystal) High-Speed Connector. These recipes turn 1 fuel into 1 plastic (or rubber) respectively. Extra steps. Iron Rod - 17 Molten Iron = 45 Iron Rod. 150% means you get 150% more output for the same input. Obviously this loses value when you are short on caterium, but this is a great way to use caterium midgame. Something you cant do without it. There's no great way (that I know of) to post this to reddit as a nice table without tons of work. No refactoring makes this an S. This is another no brainer. Includes a graph viewer to visualize the layout of your factory. Coffeestain, if you're reading, please don't nerf the good ones. Relevant boost on productivity and speed but does require an oil setup. Wire x 2 -> Cable x 1. These are questions I don't know the answer to but this recipe gets an F. Totally disagree, this is an S tier recipe, it lets you fully automate both types of filters. 2.5x the speed plus some slight power savings are worth a tiny bit less productivity in my book. I find myself with spare iron ore capacity a lot more than I find myself with extra steel, and you can use Casted Screws even at the earliest tech levels. Iron Plate - 22 Molten Iron = 40 Iron Plate. S is incredible. Is the sheet being laggy? Then each of them can have a Constructor producing Iron Plates. Iron plates for example are used to build conveyors and other advanced objects and items. *spoiler* most of them suck, they almost all use refineries. Much like bolted iron plate, this is super strong. This is a late game recipe for sure, but definitely worth setting up to get the most out of your copper! There are also lots of other recipes that use more copper instead of iron, so this alongside those recipes means you're still using iron to make the copper as a substitute, but just way way less of it! Helps you be efficient! And it even saves a logistics step! You make your limestone go twice as far and even get more concrete in the same area, all for the low low price of water! This does NOT factor in the amount of space needed for the extra steps, which can be huge sometimes. Welcome to our Tier 2 Satisfactory Guide! In Satisfactory, expanding factories ... Start by creating Iron Plates, Iron Rods, Wires, and Cables. I would probably still just do vanilla plates though as Iron is very common. B is good, you probably will actively want to use this. Iron is used for many items in the game. Also has better weighted productivity when using the solid steel ingot alternate. One of the best alternates in the game overall. Slightly less productive, and much slower, but you save a lot of complexity by using coal instead of petroleum coke. The productivity boost is unreal, and you get more speed as well! Satisfactory is the new factory building game from the video game studio behind Goat Simulator. Clearly, if you have the alternative for heavy oil, then this can turn 3 crude into 8 fuel. A sturdier and more durable Iron Plate. Only extra step is making iron ingots, and you get 50% more efficiency which is huge! Let’s create some Iron Plates. Situations requiring creative solutions you can't just reference the map for, something like that. Well it's more around when you could set that up, you'll have the jetpack too, so you're not using the parachute really. Casted screws are great, but if you've already got a vanilla line cranking out 5k a minute, you don't really care unless power is becoming an issue, and I've yet to see that. I just don't value it as highly as some others, I think. By using our Services or clicking I agree, you agree to our use of cookies. Seems more annoying to rework everything to change things. Copper Ore x 1 -> Copper Ingot x 1 -> Wire x 3. A strong recipe but it is highly complicated with using crystal oscillators. I'm still not sold on this. ... Reinforced Iron Plate (efficient) Reinforced Iron Plate (no screws) Rotor. one uranium is equivalent to one iron and one limestone. Cookies help us deliver our Services. Steel Screws takes Coal+Iron into a Foundry to make Steel Ingots (Step 1), which then get turned into Steel Beams (Step 2) which then get combined with something else to make screws (Step 3, plus whatever they get blended with) - (or do they just get punched into screws from beams? True you don't need a lot of them, but its pretty easy to set up a production line once you get this one. Still, it does essentially turn iron into copper which, considering how much more iron there is on the map, use this when short on copper! I love the spreadsheet, but I’m going to have to disagree with you on the biomass coal. PLEASE remember these are simply my opinions, formed mostly by the numbers but also somewhat by gameplay. Yes, slower craft speeds, but as a more expensive recipe in terms of raw ore in the first place, a 30% productivity boost with zero extra steps is always worth more power and space! I doubt this will majorly change any of my rankings and I'm not currently playing through Satisfactory so I don't plan to change my rankings/calculator at the current moment. All recipes sourced from Greeny's awesome new tool (and more to come) at https://update3.satisfactory.greeny.dev/, Name: Name of the alternate recipe (I shortened item names with more than 2 words to use abbreviations. the refinery is ugly and monstrous. Der alternative Bauplan ist wesentlich ressourcensparender. This one is a no-brainer unless you're totally strapped for coal. Reinforced Iron Plates. Zerstörte Items werden je nach ihrem Wert oder Komplexität zunächst in Punkte umgewandelt, die … It's incredibly slow, uses way more power, and is actually LESS efficient. The lower efficiency simply means you should never make turbofuel from heavy oil directly, but if you have spare heavy oil from other production, by all means, use it this way! 4x the s/s is massive, and a 95% mean weighted productivity is a price that I'm willing to pay! I passed on it and can't recall what the recipe said exactly). Insane! Black powder is only used to make ammo and explosives, so you don't really need a more efficient recipe for them. This is the big boy. TotalXclipse 15480 2020-10-11 Tier: I put them in tiers like a true nerd. Der AWESOME Schredder ist ein Spezialgebäude, das FICSIT Coupons durch Zerstörung von Items produziert, die im AWESOME Shop eingelöst werden können. Fast crafting and high productivity, this is a decent one. Don't forget with the recycling alternates, you can also turn fuel into rubber and/or plastic. To build this Equipment Workshop in the game, you need 5 Iron Plates and 5 Iron Rods. Just one foundry overclocked to 134%, one constructor making beams, and 3 constructors making screws provides 780 screws per minute. Now I'm back and have done LOTS of math to back up my arbitrary opinions. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others! After the slight nerf, productivity is down to about 90% and this recipe isn't quite as much of a no-brainer. Though I know I generally compare recipes in a vacuum, this one was only ever potentially good in the ultra late game anyway because the recipes that use polymer are only 10/min which are VERY slow. Look at my s tier recipes, many of them have ZERO downsides :) But yes there are quite a few in the F and D tiers as well haha. You know what this does. Simply add water! C. Much stronger after the update. I'm still struggling to grade this one even after the buff. First I'll start with some ground rules and explain some of the Columns but remember this is simply my arbitrary opinion. I wasn't originally planning on sharing the spreadsheet but as I did more and more numbers I thought it could be helpful. Far more productivity with your uranium and sulfur which is very valuable. https://update3.satisfactory.greeny.dev/items/black-powder. Also those things craft 1/min so you need TONS of space for the manufacturers of them. Wonderful! This is actually a good recipe. satisfactory-path-optimiser. Yes but it's actually a very expensive recipe for something that can be handcrafted with things you find lying around and don't need en masse. I believe it's a slightly simpler recipe and clearly a bit more efficient and fast. CoffeeStain please don't remove some of these recipes. So uranium is weighted very very high because there's 40x less of it than compared to iron. But you do get paid off in productivity now! I poured over your other post religiously during the previous updates in order to decide which recipes to get and when, and have really been hoping that someone would put another list with all the new alternate recipes together. After the update they bumped down the silica cost and this is much more feasible. Power savings, resource savings, 50% faster crafting speed, what's not to love? Leave a comment on this form. Crystal Oscillator. Reinforced Iron Plates. Very easy to set it up. Who needs that much fabric? You add a ton of complexity, but you're at nuclear fuel anyway, might as well go the whole mile! These are the recipes you want to unlock early in the game and design your factory with them in mind. Press J to jump to the feed. The space usage is horrendous and power usage large, but it eeks out the extra 50% of caterium that you want in the ultra late game. An amazing alternate for early game. I challenged myself to build a vertical production line to handle reinforced iron plate. RELATED: Satisfactory: The First Few Hours Of Early Access. I'd much prefer to have heavy encased frames, etc. And since Iron is much more readily available than copper, this recipe is almost always what you want. You don't need more efficiency for your boom booms. Mean productivity right around 100%, 60% faster crafting and lower power usage. Now with that out of the way, here are my findings, sorted by tier. Polyester Fabric - Why is this even in the game? Go ahead and use this recipe! Each additional raw resource counts as 1, each crafting step counts as 1, and oil products add an extra 1 to manage byproducts. I'm not really sure what to say about Hard Drives, or what you do about them. Haha thanks! After the patch they kept the ratios but increased the speed. Slower, more power, and worse at unweighted productivity. Stitched Iron Plate: This is your big winner. All trademarks are property of their respective owners in the US and other countries. You'll need 50 Iron Rod, 50 Iron Plate and 50 Wire. Now that this recipe has been buffed, it's not useless! Good recipe but not for a lot of people's play styles. I give this a B so you don't pick it above recipes you need. So D is more appropriate as I think it's conditionally valuable, but in most cases you don't need it. Satisfactory Map Research: Cost: Quartz: 10 Raw Quartz: Silica: 20 Raw Quartz: Quartz Crystals: 20 Raw Quartz: Crystal Oscillator: 100 Quartz Crystal, 50 Reinforced Iron Plate Should definitely pick it up because it allows you to craft turbofuel in the late game, though. This is simply crafting speed compared to the original without taking anything else into account. So imagine using 2 or 3 of this fuel for power, and the other 5 or 6 to make rubber and plastic, all from 3 crude! I started a new game a couple of weeks ago, and of course the early game is where alternate recipes really come in handy, like turning iron ingots into screws rather than making them from rods, stitched iron plate (copper wire + iron plate as opposed to the default iron plate + screws), etc. And you definitely don't want to deal with crystal oscillators being part of that chain! This recipe is worse in (almost) every way. Another all around great recipe. More productivity in all metrics, 50% more speed, power savings. This is a SUM of ALL crafting required to get to that part, and compared to the original, how many megajoules are required. A place to discuss the game by Coffee Stain Studios currently in Early Access. Plastic. And really it's just to tide us over till greeny finishes his alternate recipe analyzer update, cause that's way better than my spreadsheet! Satisfactory is a simpler game for which to calculate ratios than Factorio. Der schwere modulare Rahmen ist eine der wenigen Komponenten, für deren Herstellung 4 Komponenten benötigt werden. Speed per space. As you're not likely to need all of it until late game. Not true! Almost all of the alt recipes allow you to make their product more efficiently than the standard recipe-- they require less energy per product and the rate of production per minute is (usually) greater than the standard recipe. You can easily set up loops that only produce one material from fuel. That is everything you need to know about how to make Smart Plating in Satisfactory . A nuclear recipe for your nuclear power. Very strong wire alternate. I know you want them to feel like alternatives and not buffs, but I really like having some that improve factory efficiency outright :). Utilizes rare sulfur to craft slower ingots! I would implore you to use wet concrete over this. Support Andre Aquila. Yes, there is the extra complexity of packaging and unpackaging, but this gives you a TON more fuel per crude oil. Iron Bar to Screws, Caterium or iron to Copper... Those are imho factory SPACE/TIME-SAVER (resources isnt an issue). After doing that, you can now equip and use the Miner to automatically harvest ore. Not useful at all. Casted Screws is a good alternative versus Steel Screws. Last edited by Jaska on Jul 14, 20 4:10pm It's a little low on weighted productivity, but go ahead and use iron wire and then this becomes an all star again! I think this is probably not great simply because of the slowness of the recipe. Enjoy! You save the copper steps but use more power, more space, and don't really get anything out of it. But you (and the other guy) have made a strong point for why the recipe is valuable. If you have extra oil, this allows you to get more iron plates. However, it does translate copper into caterium which is something everyone may need at some point. When you're done with Field Research, you can move on to Tier 2 . The biggest problem seems to be getting a new, better recipe for a product, but you already have the last factory you'll ever need producing it. This is your big winner. Another strong recipe. Hence, you will be able to upgrade the Hub in Satisfactory faster. Big thanks to Rob B for helping put this together! And I'm just ecstatic that not only did someone do it, but it's the same person! Satisfactory Blueprint Emporium Upload Blueprint; Login; Register; Note: Grey badges indicate base recipe, yellow badges are alternate recipes. If you've been following this guide, you have two Constructors set up crafting Iron Rods and Iron Plates sending them to a storage container.
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